Interactive storytelling isn’t confined to traditional console games. For example, I was privileged to record dialog for a game that spans an entire theme park! Players become sorcerers, running around the Magic Kingdom in Florida defeating nefarious villains. The game is full of good stuff: animation, collecting magical items, quests, and a wizard named Merlin.
I just hope the kingdom will survive if I need to take a detour through Space Mountain.
Read the Wired Magazine article here.