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October 15, 2012 / Randy Coppinger

Editing Dialog You Recorded

Chip Beaman asked,
Do you prefer to record the dialog that you plan to edit, or does it make any difference to you at all?

I love to edit well performed, well recorded dialog. In that sense I don’t have to be the one who recorded it.

But when I record the dialog I know a lot about it, which allows me to move through audio production more effectively.

Attending the recording session provides insights about why things sound the way they do.

Chip followed with,
When someone has recorded poorly, are you able to determine what the problems were just by listening to the recording?

Yes some are obvious, such as plosives, distortion, and noise floor. Other issues are more subtle, more difficult to figure out the cause. For example, a roomy sounding recording could be challenging room acoustics, poor mic placement, a lack of mic technique, or some combination.

Listen to all of the questions and answers… Dialog Editing for Game Audio.

October 11, 2012 / Randy Coppinger

How Might Actors Constrain Editing?

Sarah Elmaleh asked,
What’s the biggest habit or misstep a (talented) actor might be innocent of, that constricts your decision-making when it comes to editing? Are these issues mainly caught in a well-run recording session to begin with, or are there any that can’t be helped or noticed at that point?

I don’t seem to have a single biggest. Instead, two situations come to mind.

Concatenation is tricky. It’s time consuming to get right in the studio yet so horrible and obvious when you get it wrong, come editing. Take this example:
“Find the // blue // triangle.”

We really should play “Find the” right before recording each color. Then we should play “Find the // blue” before each shape. But that can be a huge time suck, so often we don’t. When it comes time to edit, if the favorite read doesn’t fit then you’ve got to listen to the other takes and hope one will work. If not, you’re stuck; you either let it sound bad or you re-record.

Ensemble recordings like this are rare

It is uncommon to record more than one actor at the same time, which creates the second circumstance, relative to Sarah’s question. Not only is ensemble recording rare, but we may not even reference what’s already been recorded as we move through the sessions. It puts a lot of pressure on the director and each actor to get performances that can gel later. An actor might provide an amazing interpretation, but if it doesn’t work in the context of other recordings, the editor may be forced to use another, potentially inferior take.

Good planning and budgeting can minimize the likelihood of these problems. Also, some actors are very good at concatenation (Jim Cummings and Jennifer Hale come to mind). Most experienced voice actors are comfortable performing opposite no one (save the voice director) and are able to conjure several interpretations of a line for a better chance that one will likely fit the performances by other voice actors. When everything works well, editing is pretty straight forward. When it breaks down, there aren’t many good options for the dialog editor.

Listen to all of the questions and answers… Dialog Editing for Game Audio.

October 10, 2012 / Randy Coppinger

The Biggest Mistake

J. S. Gilbert asked,
What is the single biggest mistake an editor might make, when it comes to working on game audio?

That’s an easy one to answer: If you delete the only copy of something – that’s BAD! But it’s not difficult to backup on a regular basis and “Save As” at milestones to prevent losing a recording. Be intentional about protecting those recordings.

Other mistakes dialog editors want to avoid –
Anything that distracts from hearing the dialog. Edits that are obvious always sound bad. Cuts above/below the zero line can snat, which tends to sidetrack the listener.

A common mistake for new folks is poor asset management – bad filenames, missing files, when a phrase or word is missing from the recording. You want to keep track of everything requested (on the script), let people know if something has changed, and create the conditions for folks downstream to succeed.

Listen to all of the questions and answers… Dialog Editing for Game Audio.

October 9, 2012 / Randy Coppinger

Game Audio – Dialog Editing

I participated in a question and answer session for the Game Audio Network Guild’s professional group: Voice Actor’s Coalition. The topic was editing dialog for game audio.

Questions start at 3:54. I apologize that we had a few telephones that were cutting out during the interview, but I think you can listen past that occasional annoyance.

September 24, 2012 / Randy Coppinger

More Damage

A few of my actor friends responded to last week’s Taking Damage article. Cia Court said she likes to clench muscles when performing reactions to “feel” impacts more. Jennifer Hale suggested reactions can move beyond vowel variations. “Pft” and “wah” are favorites that she likes to work into a set of damage reactions.

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September 13, 2012 / Randy Coppinger

Taking Damage

A common task for voice actors in game dialog recording sessions is taking damage. The key challenge is providing a wide variety of reactions to getting hit. Here are some different approaches to creating a large number of unique sounds.

ANATOMY
Imagine being hit in specific places: face, chest, arm, stomach, leg, etc. You tend to make different kinds of sounds when you are hit in different places; getting kicked in the gut will sound very different than a face slap.

VOWELS
Form your reactions based on different vowel sounds. Go ahead and vary the pitch while you’re at it.

DURATION
Go short, medium, and long with the length. Or any kind of time based variation that’s easy to remember.

MOUTH SHAPE
It seems like the first instinct is a relaxed, open mouth. Try clenched teeth, wide open mouth, sideways jaw, extended lips and any other mouth manipulations you can dream up.

INTENSITY
Typically impact reactions are recorded in sets of regular fighting, less intense (such as a poke or bump), and huge impacts. Try to find different shades within those groupings so that some reactions are more intense than others.

MORPH
Certainly a person can perform combinations of two, three, or more single damage reactions strung together. But an actor can also start with one kind of reaction and transform it to another. For example: take the pitch high to low. Or low to high. Or morph the vowel, mouth shape, intensity, etc. And you can change more than one thing at a time for lots of variety. Voice sessions with morphing impacts are next level fun.

If you know some other techniques, please share. Like my actor friends did: More Damage

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August 16, 2012 / Randy Coppinger

USB Host: External Storage for Mobile

A few weeks ago I wrote “tablet and handheld manufacturers could include OS drivers for external storage and make this whole nightmare” for mobile backup up go away. Looks like they have with a feature called USB Host. You need a USB On The Go (OTG) cable, which is male micro USB for your phone, to standard female USB for your storage device.

Be aware, USB Host doesn’t work with all drive formats (just like desktops and laptops). Here’s a video demonstrating USB Host on the Samsung Galaxy S3.

I found moving files to/from a thumb drive very straight forward using the phone’s operating system and with the Astro file explorer app. The thumb drive was as easy to use as internal memory. This is a huge step forward for mobile devices, allowing us to quickly backup our data to portable, external storage via USB.

August 7, 2012 / Randy Coppinger

ProTools 10.2 Survey

I use ProTools 10.0.1. I heard horror stories about 10.1 and stayed away.
Last week I started asking my Twitter friends and colleagues:
Are you running ProTools 10.2? Is it stable? Some interesting replies…

@awalk94 – OS 6.8
been running it for a few weeks now, only on a macbook not HD software, runs great though, no complaints.

@bscheuble – OS 10.7.4
Yes… (arm up) And yes, stable.

@chuck_russom – OS 10.7.4
10.2 is not bad and totally usable daily. 10.1 was bad for me. Still think 10.0 was better.
Also, I am completely native with non Avid hardware.

@rhythminmind – OS 10.6.8 and Win 7 64 on personal rig
I’ve installed 10.2 on 20+ rigs. It solved many of the showstopping post bugs with 10.1.x.
It’s stable on my setup for sure, I wasn’t on 10.x long do to a timeline/framerate bug that I couldn’t deal with.
On my home rig 10.2 works much better with my 3rd party hardware.

@Mikehillier – OS 10.7
I run 10.2 it’s a gazillion times better than the previous version I ran – 10.0.4 I think.

@colinhart – OS 10.6.8
HD 10.2.0: so far so good – I’ve been working on a feature in it for the past two weeks, haven’t had a single problem

@viktorphoenix – OS 10.7
Yup. Totally stable.

@Pct1theory – OS 10.8
I’m running it on Mountain Lion Told me it was incompatible but it works
been running it on ML since launch. It’s crashed once and lags occasionally. Not a big deal to me.
but this is only with core audio. I haven’t tried using it with my 003 yet.

@joelraabe – OS 10.6.8
it’s been fairly stable for me.

@thomasdulin – OS 10.6.8 and 10.7
super stable on 10.6.8. also good experience on 10.7 but have only used to track on that machine.

@eesn – OS 10.6.8
very stable on 10.6.8. Just don’t expect the same of Eucon.

@dieffe – OS 10.7.4
Pro Tools is quite stable. Lion on the other hand is not performing well with my (old) macbook pro.
I think the problem is my macbook pro (first unibody) and only 4 gb of ram. Lion is not bad, even if it has some quirks

@CreateMusicPro – OS 10.7
10.0 was good. 10.1 was all kinds of horrible. 10.2 solved 95% of those problems.
[I asked: Would you rather be running 10.0 or 10.2?]
10.0. Anything after seems to want to move into 1024 buffer constantly and can’t really handle as many heavy-CPU plugs

—–
Thanks for the replies everyone. I’ll be running Time Machine just prior to upgrading sometime soon.

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July 31, 2012 / Randy Coppinger

“Sonar” Ringtone

On previous mobile phones there was a “sonar” sound effect that I used for email notification. I couldn’t find anything similar on my new phone, so I decided to make my own. It’s an old Hollywood sound design trick to add reverb to a tone burst for sonar (real sonar isn’t audible). It was satisfying from a Do It Yourself perspective and quick fun. Here’s the rundown.

In ProTools I created four audio tracks and two aux channels. The first aux was for my tone generator, set to 1k Hz. I recorded that to the first track and edited it down to 5 frames (166ms at 29.97fps). I trimmed back to the nearest zero crossings at each end, then did a single cycle fade in/out. I assigned the output to buss 12 to feed the next, adjacent audio track. I used buss 11 to send to the other aux channel.

That other aux channel ran the AIR reverb plugin with an 1176 compressor after it, just to punch it up and raise the volume on the reverb tail. That output went to buss 12 too, mixing my dry 1k tone burst with its reverb. [Mix window screen shot]

After “printing” the bussed mix I copied to the next adjacent track and hit it with the Audio Suite plugin Maxim. Then I added a fade at the end.

I copied that limited file with the fade to the last audio track, highlighted and hit Shift-Option-3 (Consolidate Clip). Finally I did a quick rename and exported (Shift-Command-K, “Export Clips As Files…”). I made a 24bit, 48k sound file – the native format of my session. Then I made a 16bit, 44k version. Finally I used Snapper with the LAME encoder to create an MP3 from the 16bit WAV file.

Here’s the end result. Feel free to download this MP3 for your phone.

If you want to check out the ProTools 10 session used to create the sound effect download here.

Have you created sound for your phone? Let us hear it, won’t you?

July 26, 2012 / Randy Coppinger

The Right Tools for Backup

Part of the Right Tools for the Job series, comparing various platforms for better digital living.

BACKUP

Safeguarding your data isn’t sexy, but it’s critical. Professionals backup their recordings to help prevent losing them. It’s much easier to make a copy and use that in case of loss than trying to resurrect data from an inadvertent deletion or drive failure. It’s worth determining your own best practices for every platform you use.

I like to backup whenever there’s a recording break. Sometimes I have to wait for a meal break or until the end of the day, but the more frequent the better in my opinion. Desktops and laptops are relatively easy to connect to external storage and drag that data across. USB and Firewire drives are usually quick enough to backup multi-track recordings when there’s a break. Some of the more recent interconnect schemes like Thunderbolt and eSATA allow quicker transfers.

Everything But The Kitchen Sync
Wrangling files in iOS can be complicated, constraining backups in the studio and on the road. If you’re lucky you can pass your files simply by syncing with iTunes. But even then, it doesn’t just backup what you’re working on, it copies everything else that has changed (based on your sync preferences). It may be wise to sync your iPad/iPhone before you record, then incrementally re-sync as you go. Third party software like FileApp and DiskAid lets you more precisely move files off your iOS device.

If you’ve got a good wireless connection then backing up to remote storage seems like a reasonable option, though it may not be quick enough to backup a large project during a break. I found iCloud pretty slow. Because there’s no guarantee your favorite audio app supports iCloud sync you should verify that. Or the app needs to pass files to another app that does sync, such as iTunes. Apple wants you to use their iCloud rather than Dropbox, Google Drive, Box, FilesAnywhere, etc. so it will be interesting to see if these remote storage companies integrate with media production apps. SoundCloud is an interesting case because they offer storage, a social network for sharing audio, and their efforts to get “baked in” to other software seem very successful. They’re not only integrated into ProTools for desktop/laptop, they’re also in FL Studio Mobile for iOS, among others. They even have their own SoundCloud apps for iOS and Android that allow you to record to, post to, and listen from the cloud. They’re the ones to beat for cross platform audio file transit. But you’ll have to look to more traditional file storage services for multi-track session backups.

Android has fewer limitations than iOS. I’ve posted audio files from my handheld to Google Drive and SoundCloud via home WiFi. It wasn’t fast, but it was easy. The Astro explorer app (free) is the best way I’ve found to send files from my Android handheld.

As mobile devices get better at exchanging data with each other, another option is device to device wireless backup. For example, Samsung’s S Beam uses NFC to establish contact between two devices then switches to WiFi for quick wireless transfers. If you have two similarly equipped devices this might be the wireless backup scheme of choice.

Semper Fi
If you don’t have guarantee of WiFi where you’re recording, your phone company data plan may be your only wireless alternative. I hope you’ve got a good plan and time to kill. I’ve also tried moving files via Bluetooth but that was far too slow for audio. A lack of WiFi probably means it’s time to sync with a cable, in which case you need a desktop or laptop — so why not simply record using one of those? Regardless using iOS, Android, or another you still need a desktop or laptop to manage a wired transfer. If you’re trying to use a tablet or handheld only, WiFi seems like the only practical way to backup.

Hitachi G-Conect WiFi drive

Drive manufacturers have started making WiFi external drives for tablets and handhelds. The target market seems to be iPad users. The drive gets connected to a desktop/laptop via USB to load up with files that can later stream via WiFi to the tablet or handheld via a custom app by the drive manufacturer. You can only use file types supported by the app. Frustratingly, you can NOT move files from your iOS device memory to the external WiFi drive; no backups using this method. But I suspect this will be solved soon and may already work for some non-iOS devices. It’s a cool idea and in cases where you are working with more than one platform a WiFi drive could serve as cross-platform, networked, wireless storage. Transfer speed could be an issue for large projects.

For tablets and handhelds I’d like to see an external drive that emulates a computer, syncing to get the data transfered without requiring an actual computer. I would prefer it use USB, which would be cheaper and faster than WiFi. Alternatively tablet and handheld manufacturers could include OS drivers for external storage and make this whole nightmare go away. Or someone else could write an external drive app.

As previously suggested, you could double-up for recording and use more than one platform simultaneously. In that case when you’re done recording you’re also done backing up — very slick.

UPDATE: Dec 12
If you routinely work with a variety of file types from different devices — photo cameras, video cameras, audio recorders — you may want to consider the NextoDI NVS1501 Backup Device as an alternative to bringing a desktop/laptop for location work. Check out this review from Noise Jockey.

CONCLUSIONS

Tablets and handhelds currently have constrained backups. You either need WiFi or a desktop/laptop to backup. Simultaneously using a mobile device with a desktop/laptop seems like the best use of a tablet or handheld. Otherwise I lean toward recording with a desktop or laptop because they offer a more controlled and direct path for backup.

Read more from the Right Tools for the Job series.
See Also:
Media Storage
Business Continuity & Disaster Recovery
Media Storage Flavors

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