A common task for voice actors in game dialog recording sessions is taking damage. The key challenge is providing a wide variety of reactions to getting hit. Here are some different approaches to creating a large number of unique sounds.
Imagine being hit in specific places: face, chest, arm, stomach, leg, etc. You tend to make different kinds of sounds when you are hit in different places; getting kicked in the gut will sound very different than a face slap.
Form your reactions based on different vowel sounds. Go ahead and vary the pitch while you’re at it.
Go short, medium, and long with the length. Or any kind of time based variation that’s easy to remember.
It seems like the first instinct is a relaxed, open mouth. Try clenched teeth, wide open mouth, sideways jaw, extended lips and any other mouth manipulations you can dream up.
Typically impact reactions are recorded in sets of regular fighting, less intense (such as a poke or bump), and huge impacts. Try to find different shades within those groupings so that some reactions are more intense than others.
Certainly a person can perform combinations of two, three, or more single damage reactions strung together. But an actor can also start with one kind of reaction and transform it to another. For example: take the pitch high to low. Or low to high. Or morph the vowel, mouth shape, intensity, etc. And you can change more than one thing at a time for lots of variety. Voice sessions with morphing impacts are next level fun.
If you know some other techniques, please share. Like my actor friends did: More Damage
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